I want to move a camera around an object, which in whole does not
move in space but has rotating and moving parts. Think of a retro
design of a motor block for example…
One part of this motor block should always be in sight (a wheel).
Since blender does not support “Picture in picture” technique as found
on some TV sets, i positioned a mirror in front of that wheel, which
should reflect the picture of that wheel always back to the moving
The problem is: When I use constrainst or parenting the mirror’s axis is
pointing always DIRECTLY to the wheel or the camera, so either the
camera does not “see” the wheel or constantly itsself.
The camera should point to “something” which always devides the angle
between wheel and moving camera in a half according to the law of
How can I achieve this trick ???
Thank you very much for asny help in advance !
Have a nice day!