Looking for a solution for a complicate movement...

Glad you like it, hope you can put it to use :slight_smile:

If you make any major changes in camera location, moving it much closer mainly, this system runs into problems.

Hi Aurrin,

thanks a lot for the blend-file! :slight_smile:
Works like a charm and seems to be the “implementation
of your math formula in mechanics” … :wink:

I will try both solutions, both are working fine!

Keep blendering and thank you all for the support!