I hate weight painting with a passion. Maybe because I’m bad at it, because I’m always making things worse than they were before I painted. I’ve managed to get enough constraints and helper bones on a 10k vert naked cartoonish body+face that I don’t really need to, that automatic weights are doing the trick. I probably should tweak some stuff, but I don’t need to.
But when it comes to the clothes, I’m not getting good weights, either from automatic weights or from data transfer modifier weight transfers. This is kind of everywhere, but it’s most apparent where the clothes are more distant from the body: the groin, the armpits. And when using automatic weights, super apparent where there are disconnected meshes, although I guess I could weight transfer from the main meshes for those things.
Are there some other things I can try? Are there some techniques that I could experiment with to improve my data transfers or automatic weights? I know I can weight paint, but that’s a last resort for me. I don’t mind putting in lots of work for stuff like temporary meshes as intermediary weight transfers, things like that.