Hi,
I’m just starting to learn about volumetric and thought this would be an easy task… I should have known better. Anyway, I was trying to use some KitBash 3D models and create a foggy cityscape. Below is an example of what I was hoping to achieve and my actual render (I know it’s bad : )
[This was my reference]
[This is my render in Eevee]
I set up a simple volume node on a box that contains the city and a massive light on the horizon. I’m currently trying to render this in Eevee.
I know my render is very amateur, I’m just not really sure where to go from here. Can anyone offer me any advice on what I can do to improve this and achieve something closer to my reference?
Thanks,
Ash