I am looking for someone to help with UV-mapping in Blender.
There are about 50 shoes modeled in Rhino end exported to Blender. The shoes are created from separate meshes (for the heel, heel top, straps, etc. ).
All of the meshes should be mapped in 0-1 space and to have consistent scaling. Also the uv-maps should be consistent among all of the shoes.
I’m attaching some screenshots on how the mapping looks.
Auto mapping is ok for most of the meshes.
Some need extra work (because of the Rhino export the geometry is not clean on all meshes)