Hello there blenderartists
Project Dystopia is a 1984 inspired social survival game set in a miniature brutalist city. Environments include residential blocks, factories, mess halls, offices and underground catacombs. Level design/texturing is a + but we are primarily looking for hard surface modelling for props and architecture parts as it is the bottleneck at the moment.
Apologies but I’m not familiar with this forum, so I’d rather link a post to our main recruitment thread for pictures.
More Information about the project/screenshots: