Hello
Im in the learning pit and everywhere i read or watch a video tut there is the constant mantra “avoid triangles at all costs, it messes up deformation and is hard to animate”.
I would like to see this in a animation, see what this looks like to know what to avoid. I would love to see a high poly organic model deform with problems vs the same model with only/mostly quads and great topology,
Anyone seen/have anything like this?
My flickr with my learning progress so far: http://www.flickr.com/photos/tyckeri/ crit? The “elsy_restart_3” has strange porportions i know
/Jon