Before you read this, If your Comment its gonna be something Tipical like " You will never make an online game, its impossible" Or " No one ver made an online blender game!! theres no way u can do this " Or what ever… Dont even post, Dont waste your time…
shotforce: No one will flame you for this post and hopefully no one thinks what your worried about is true. There have been a few games with networking made with blender. Nanoshooter and Crescent Dawn Online are/were actual working online games. Bzoo, and WSAG are/were meant to help users create their own online games, and I’ve seen a couple simple games with working basic networking.
Joe_Stevens: LAN networking works the same way as networking does over the internet, you just have to connect to your local ip. e.g. 192.168.0.100 (default for first connection to most routers). If you can create a game that works over a LAN connection, the only thing in your way for making it work over the internet is your firewall and port forwarding.
shotforce: If you want to use Bzoo, host your own server, and take a look at the networking code. Same goes for WSAG. Not many people are really experienced with python networking in these forums. Your best shot is to get a good python coder to learn it, or learn it yourself. The only good networking coders I know of are busy with their own projects, and probably don’t want to learn how your game works in order to add networking. If you want to make your game work online, your going to have to learn to do it yourself. Just like you did for everything else in your game (I assume).
Your best bet is to look at the code in other games, and try to figure out how they work. Don’t be afraid to ask questions.
Also, get an IRC client and ask questions in the channel #gameblender. You’ll get a faster response.
PS: Use spellcheck, it makes you look more professional, and more people will take your posts seriously. Also, reading your post before you make it can help catch grammatical errors.