Cycles is all the rage lately, but there are some tasks where the Internal renderer could work as well.
However, I got into Blender after the Cycles release, and all tutorials seem to focus on using Cycles as a renderer of choice. I’m cool with that, as it gives good results straight out the box. But I’d like to learn the internal renderer as well, as it seems to give noiseless results for a fraction of the rendering time required in Cycles, especially for non-CUDA computers.
I see all the awesome images created with the internal renderer, and yet I can’t recreate it, always facing dull, flat renders and bad materials.