I’m looking for hand topology that is good for animation, where the wrist is 8 vertices and the fingers are also 8 vertices. The reason I need this is that I am using a subdivision surface workflow. I have been trying and struggling to produce this topology.
You may have a look here:
https://developer.blender.org/docs/features/asset_system/asset_bundles/human_base_meshes/
…or more directly in the demo files → assets… :
