Looking for Hand Topology with Specific Requirements

I’m looking for hand topology that is good for animation, where the wrist is 8 vertices and the fingers are also 8 vertices. The reason I need this is that I am using a subdivision surface workflow. I have been trying and struggling to produce this topology.

Sounds pretty standard. Here’s one option if you also want it to be all quads:

You may have a look here:

https://developer.blender.org/docs/features/asset_system/asset_bundles/human_base_meshes/

…or more directly in the demo files → assets… :