I’m trying to incorporate Blender into our Maya pipeline here at work, but I’m having trouble figuring out a few things. I hope someone can help.
First and foremost, i want to be able to send point cache data (MDD) back and forth. Either my Maya animator can send me an MDD to render in Blender, or I can send a MDD to Maya to render there. I know that I can import/export an MDD, but I don’t know how to make or use one in Blender. Is it a modifier? How does the workflow work?
Secondly, what’s the best way to get object and camera animation between the 2 apps? I’ve found that sending objects and scenes to Maya using FBX works great overall, but it doesn’t seem to include animation. What format can Maya send to Blender that works for animation? I understand that FBX is being further developed, is there a test build that I can try that’s further along than the current release version?