I know that there are plenty of water threads here, but none of them (I’ve searched) gives any hints on how to make water behave properly on obstacle surfaces. I’ve also never seen a blender-made water simulation that looks realistic in this aspect (usually the liquid flows freely on the surface, or doesn’t flow at all [no slip vs partial slip])
So I’d ask you guys for recommendations on how to make a simulation that can make water behave like water when sliding on a surface, and leve behind small drops of itself, or unusual shaped trails… something like this reference photo:
I’ve already tested several combinations of partial slip and no-slip on the surface of obstacles as well as the domain. None of them results in something close to the above image.
PS: I’m looking for an animated scene, so the water really needs to “flow”. I know I could render a static image that would look similar to that reference using meshes, but that is not the point.
EDIT: here’s a video reference of what I’d like to achieve: