Hi, everyone and here I come again with my very specific question.
I’m modeling an abandonned “Tutankoopa’s temple” and the problem with my modeling process is that everything is so clean, symmetrical in the modeling process which is not compatible with the settings of my piece. I’m working without references because I can’t draw…
So I’m looking for some advices, tricks that I could use to age my temple. I want to make it look like a ruined temple.
Hello zeroskilz, (hey, that’s should have been my nickname ) and thank you for your answer but I don’t wan’t to pay for something I’m not even sure will work for me.
You don’t need to draw like a PRO to use references, you only need a general plan of the setting… The references you can find if you search ( OLD TEMPLES) for a start and select images that would help you to visualize what you want it to look like…they can be just pix of a crumbled floor, broken column, or a bronze door… anything that would work in your model!
I’ve try so hard to make the procedural edge damage work and I’m sorry but I can’t make it work. I don’t understand how that thing work… I can’t tweak the geometry node without making it worst. (I know it’s a skill issue.)
Okidoki, it’s a good technique and that’s probably how I’m going to do it if I decide to do it manually. I was just looking for shortcuts like techniques using some modifier, geometry nodes, addons, etc…
I think if I do it by hand with “patience” . I will use bolean with rocks objects (I know I’m a sinner, burn me like a witch .
I’m alrady using references like pictures to capture the mood (I was inspired by some retro Tomb Raider Render from the like this one.)
I’ve done a mock up using some random assets to things where I wanted to put them.
and I think I will have to look at broken stone slab and cut each one of my blocks to age them but I’m not sure the result of my own work will please me.
There are no such thing as shortcuts… never… ever… if… then you made a detour in the first place… or overcomplicated things…
You have to refine the workpiece and your skills… like every other time for everything else… there is no do-it-so button…
Well you are wrong. I’m not looking for a button that do 3D modelling for me but I’m looking for something that would help me speed up the process. And I think I found a technique using geometry nodes that will work for my brick walls. Learning how to use geometry nodes will probably improve my knowledge of Blender and my “skill” of using blender to all of it’s capacities.
(Sorry, for my bad english. I don’t know if anybody understand what I said.)
The button-thing was of course exaggerating for the purpose of clarification… the worklfow to make something look abandoned which is best for someone mainly depends on the wanted style, wanted richness of detail and last but not least levels of skills… so… no shortcuts… in fact it is easier to make a “almost perfect” building first and then remodel it into a ruin… in this way the details make sense… for example if a broken pillar does have more rubble than it would produce… someone may not notice this in the first place… but somethings “feels” odd…
In the end for making this old and broken you can: