Here's what I'm looking for:
Generate random objects from a group or list
Generated objects will need random loc / rot(within a volume, see below) no need for scale but option would be nice
Objects generated need to be generated within a volume(that I would create first before random object generation)
An interface or panel if possible
Would be great if there was a way to avoid interpenetration of objects as they will have all be rigid bodies and I want to avoid explosions
A way to tell it how many objects to make, not a range but an absolute value
Let me know if you have any questions, also how much you would charge for this sort of thing. It’s rather low budget work but I’m willing to work with you on a flat rate if it’s reasonable.
If you can also do this with MEL in Maya or using Maya’s python API, don’t be shy, let me know! I need to do this in Maya too, later down the road.
I’ll need to do this in both Maya and Blender but if worse comes to worse, i’ll just learn the MEL part on my own