Looking for someone to edit a .obj file to below 10,000 polygons

Hello!

I am new to this forum with no digital-art bone in my body and thus absolutely no clue on how to work with blender (or what it even can do).
Which has become a bit of a problem as of late.

I have an .obj file of a car I need modified to be under 10,000 polygons with only ‘tris and quads’

A little of a backstory of the situation i find myself in;

I am going to a TV-show convention May next year in Germany, and I want to bring a homemade gift to some of actors I’m going to meet.
This gift would be a plushie version of the car in the show that I want to sew on my sewingmachine.

I found a website called plushify.net which could make a pattern from a 3d file.
To have them generate a pattern for this plush to be able to sew it myself, I needed a .obj file of the car.
I have a 1:24 model of said car and my younger brother luckily had a coworker who could scan said model to make a .obj file.
The model needs to be under 10,000 polygons and only contain ‘tris and quads’ according to their userguide. (userguide for preparing a plushify file; https://plushify.net/guide/preparation)
Unfortunately the obj. file I currently have does not meet all the requirements. I know for sure it’s above 10,000 polygons, I am not sure about the state of the ‘tris and quads’ and other shaped that might be present in the file.

Which brings me once again to my question;
Would anyone here be able and willing to modify the .obj file I currently have in my possesion to fit the plushify requirements?

(edited website link to .net)

Sure. Share the file, it shouldn’t be too much work.

It’s .net like in your other link :wink:

Thank you!

Apparently a new user I can’t directly share files in my replies, so here’s a link to a google drive with both files (an .obj & .ipt file) I got from my brother’s coworker.

https://drive.google.com/drive/folders/1hrG9LM4DXmesykHy9yr6WVwRVuajywzO?usp=sharing

(and I’ve also edited the link to plushify, thanks for that heads up!)

Just checked the file and I think the model is OK, but as an on screen display model.

This is a common issue when adapting a design to an specific use, you can take advantage of the model you already have but will have to modify it if you want to make lets say a driveable game car, or a slot car toy, or a plush. Same original model but completely different reworks.

So think of it as another plush toy (I assume this is not going to be your first one) and things wont look so messy:
Can it be rebuilt as a general shape and sew over the details such as headlights, bumpers and knobs, simplifying the work?
Will it be better to have separate wheels that you can attach/detach with a velcro?
Will you need a seam at the back to make a pocket with a zip ?

As “manufacturer” you should plan ahead how the final product will be and then with the final idea carry on and model only what you need.

You may discover only the main body of the car is needed and your life is happier.

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I’m hoping to be able to make 2, for both lead actors, who took the actual cars that were used home after the series wrapped up, but I’d be happy if I manage to sew just one.
I have sewn some things before and do have my own sewing machine, but never a plushie, mostly few sqaure pillows and pillowcases and some very easy peices of 1/3 scale clothing. I’ve got no ambition to start up a plush making business, so this is just a one-off project for one or two gifts.

I understand the file may need to be modified.
But I have absolutely no clue how to work with 3D models, I meant it when I said I have no digital art bone in my body, the most I’d manage is some squiggly lines in MS Paint. Which is why I reached out on here, a forum I stumbled upon while looking up something or someone who could help. Thanks to the plushify guide I have somewhat of an idea what polygons and tris and quads are, but I have no programm on my pc that can open 3d files.

In my head I hope to produce two plushies looking like high quality super realistic car plushies.
But I’d probably end up sewing only one Impala plushie looking more like this. (also just an example car and not the make and model I want to sew)

I don’t need detachable wheels or a zip-up pocket anywhere. I’m just hoping to sew a soft, huggable, decent plushie of a car.
So I suppose I’d need just the shell of an 1967 chevy Impala, that can be folded out into different parts for a pattern.
Or in plushify terms, a file under or around 10,000 polygons, only tris and quads and containing only one mesh.

And honestly, if there’s a decent pattern to be made out of this, me and my mom could look it over and modify little bits and pieces here and there of the pattern once it’s printed to tweak it better to my skill-level in sewing.

If all else fails and this file is not suitable for modification, I may just need to take my model out of the box and try to draft up a pattern by hand from it.

(if some of this comes across as curt, irritated or something else entirely, I fear it may be due to english not being my native language and is certainly not intended to be curt or rude.)

Hello! I haven’t really done retopology before (which is what it’s called when you rework the number of quads/tris like this) but I happen to be a Supernatural fan myself and this looks like it could be a fun way to learn!

So someone else will probably do a much better job but I will have a go!

Question: Do you intend to sew in small details like door handles as patches of material or embroider them with thread like in the example you posted? (I don’t know sewing terminology very well, sorry!)

If they are embroidered then I can leave them off the model and you can add them wherever you please. If you want them to be part of the pattern I will need to account for them. :slight_smile:

Hi! Nice to see fellow fan out in the wild!

I think the doorhandles are to small, and a bit above my sewing skills, for me to actually sew them on in patches. The best course would be for me to embroider them on the door by hand.
Same for the lights, numberplate and grill, though I might make the light as separate patches to sew on, but I don’t think I’d really need a pattern for two circles and two rectangles. The grill is probably better to be embroidered on with some silver-colored thread.

I was hoping to try sew in the silver lining details around the windows and bottom rims of the car. Hopefully I am able to pull that off with my current sewing skills.

Thank you for giving it a try and the best of luck!

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Small little update for those interested;
(and I will try to keep up with the updates if folks are interested in non-pc 3d made objects, and if it’s allowed on this forum to stray from 3d modeling :wink: )

Thanks to edits @wrenlaurel made to the model I have been able to make plushify work and get a sewable pattern.

I’ve printed it, cut my fabric and sewn most of my first prototype plushie today in a beautiful (sarcastic) green flower fabric.
It’s not perfect yet and I’ve got a bit to improve on, not in the least my sewing skills, but I think I can actually make 2 reasonable good looking plushies before the convention in May!

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This is so cool to see! It’s holding the shape really well too!

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