I am definitely not good with particles and smoke/fire sim in Blender. I need to render an image sequence of a fireball explosion, fire and smoke puffs in anime/manga style.
Examples (shape/form/visuals; sorry couldn’t find whole a lot of good reference):
to achieve the toon effect: in the part where he makes the fire texture color ramp with a smooooooooth gradient, just make sure yours has a sharp gradient. i’ll put up some screenshots in a minute
I’ve watched it, khalibloo, thanks. It’s not what I need though.
What I am after is a single element of an explosion, with I can rendering into an animation strip and then use in real-time game engine to create explosions similar to this: http://www.youtube.com/watch?v=i9I3x049PAk
Note that it’s not one whole pre-rendered explosion it’s several animated (pre-rendered) elements combined using game code. The end result would be looking like this: http://i.imgur.com/LIzhmwt.jpg (but cartoony)
As you can see, it’s actually a fireball that explodes in one spot, it doesn’t rise as the one in the tutorial. And there is no smoke (smoke is made in similar manner and then used with fireball in the game)
oh i see…
i know almost nothing about game special effects…but if u use a pre-rendered animation, wont that be rigid? i mean what if the camera angle changes in the game? ur pre-rendered animation wont change with it, u know
It’ll be fine, every single game in the world uses such technique
If I would pre-render whole explosion from that tutorial, that will be a bad idea. However, making explosion elements and combining them in the game real-time, using code produces very good results, regardless of camera view.