…pretty cool BUT whenever the plane falls on the cube, the cube’s angles poke through! adjusting the cube’s deflection resolves the poking-through but then the plane doesn’t hug the cube. it remains like puffy around the cube. am i explaining myself? are screenshots necessary?
HAHAHAHA!!! nice try, but i subdivided the plane like 8 or 10 times, thinking “oh, maybe there’re not enough quads here.” i even subdivided the cube twice just for good luck!