Looking to Have Two "Star Wars" Helmets Modeled

Greetings,

For some time now I’ve been trying to find someone (or more than one person if need be) who might be willing to put together a couple models for me. I haven’t had any luck anywhere else, and the couple times someone has offered to make the models they’ve always pulled out or just disappeared completely. So I figured that I would try here.

I am willing to pay to have these made if need be, but I’m a rather broke full-time college student and don’t have a job at the moment, so I can’t afford a whole lot. I am willing to pay something fair (though I’m not sure what that would be) if needed, but I thought that I’d try here in the volunteer section first…

Anyhow, I’m looking for to have two things modeled, both of which are pilot helmets seen in Star Wars: Episode VI: Return of the Jedi. They’re for a free fan project I’ve been working on for fun for the last few years. They would also need to have a basic texture image applied to them, but this texture can be simple, and preferably a bump map as well if possible, but the latter isn’t extremely important. The helmet models can be greatly simplified and don’t have to be exact, and some details, such as wires and chin straps, can be left off of the model entirely (and in the case of chin straps, they would need to be left off). Other details can be simplified or removed as well-- I’m not particularly picky.

However, I will admit that my use for them may be a bit strange… I’m going to import the models into the PC game The Sims 2, which is part of the project I’ve been working on (which is, mainly, a kind of fan film, using The Sims 2 for the characters, and then providing voice acting and I’ve been animating space battles through Cinema 4D). But because these models are intended for use in The Sims 2 they should be of low of poly count as possible as to not slow the game down too much.

I have lots of references for the helmets and I can get more if needed. One of the helmets, the B-wing pilot helmet, I own three of personally, so I can take as many pictures of those as needed. The A-wing pilot helmet I know a couple people who own them so I might be able to get more pictures from them if required. I’ll post a few of the pictures below and link to more.

Would anyone, perhaps, be willing to model these two helmets for me? The modeler(s) will, of course, have full credit in the finished project. Any help would be very much appreciated.

B-wing pilot helmet
Note: I’m only asking for one B-wing pilot helmet model (with a visor/face shield similar to the one seen here). I’m just posting both helmets for reference.
http://i55.photobucket.com/albums/g144/Gankutsuou_2006/Blue%20Leader/Costume%20Projects/B-Wing%20Pilot/bwingHelmet1_august21-2012-09.jpg
http://i55.photobucket.com/albums/g144/Gankutsuou_2006/Blue%20Leader/Costume%20Projects/B-Wing%20Pilot/bwingHelmet1_august21-2012-05.jpg
http://i55.photobucket.com/albums/g144/Gankutsuou_2006/Blue%20Leader/Costume%20Projects/B-Wing%20Pilot/bwingHelmet2_august21-2012-02.jpg
http://i55.photobucket.com/albums/g144/Gankutsuou_2006/Blue%20Leader/Costume%20Projects/B-Wing%20Pilot/bwingHelmet2_august21-2012-04.jpg

More…
Silver helmet:
-Front
-Back
-Right
-Left
-Top

White helmet:
-Front
-Back
-Right
-Left
-Top

Here’s a gallery of mine with even more images-- too many to post here…
http://s55.beta.photobucket.com/user/Gankutsuou_2006/library/Costume%20References/Star%20Wars/Pilots/B-wing%20Pilot

A-wing pilot helmet:

More…
-Front
-Right 1
-Right 2
-Left 1
-Left 2
-Left 3
-Back

Gallery: http://s55.beta.photobucket.com/user/Gankutsuou_2006/library/Costume%20References/Star%20Wars/Pilots/A-wing%20Pilot

Thank you for your time! :slight_smile:

Here’s the A-wing helmet without textures applied:



It has just under 2,000 verticies. If that’s too many let me know and I could probably decrease it. I’ll start on textures once you think the mesh looks good. :slight_smile:

Hm, first post didn’t work. Let’s try this again. :confused:

I’ve made the mesh of the A-wing helmet and it has a verticie count of 2,000. I could probably ​decrease this amount if it’s needed. I haven’t textured it yet because I want to know what your thoughts on it so far are.


Hm, last post didn’t work. Let’s try this again.
I’ve made the mesh of the A-wing helmet, with a verticie count of 2,000. I could reduce this a little bit if required. I want to know what you think before I progress onto texturing.


Gwedin, until you get to 10 or more posts, all of them have to be reviewed by a moderator. Your posts are going to the mod’s which is why it looks like they are not posting immediately.

Wow, I think the helmet looks great. If it’s possible to decrease the vertex count any that would be great, but if not, that’s probably not so bad. To be honest I’m not entirely sure what an “acceptable” range is (the only thing I’ve seen so far is a website mentioning 1000-2000). Obviously, the fewer the better, but if it’s impossible to decrease the count I think that it would probably be just fine.
But I’m not extremely tech savvy about that kind of stuff. >>;;

I saw it on this website. Just found it, in fact…

Yeah whoops, sorry about the triple post. :frowning:

Haha, just learned the difference between a polygon and a vertex. It had about 4,000 polys before. :wink: I managed to get that down to 1768 and it still looks fairly decent IMO. I’m not very good with texturing but here’s what I did:


Not sure why there’s a bunch of weird black areas scattered around the outside of the helmet. Might be just due to poor lighting but IDK.

The helmet looks fine to me. :slight_smile:

But, well, the texture would need to be a texture image, like I mentioned. Something like this, for example. In The Sims 2, an object gets its color/texture from a single image file.
The pictures I posted could probably even be used for parts of the texture, I would imagine, without you having to make a custom one.

I’m a huge newbie when it comes to this stuff (I’ve only gone over it briefly when I started using Blender) so you (or someone else) will have to tell me which of these will work the best.

Generated with UV Unwrap:


Generated with Smart UV Unwrap:


I’m fairly sure it’ll be the Smart Unwrap that I have to use, but I want to be 100% certain.

The “smart unwrap”, I would imagine… But I’m not exactly sure what the is, or does, so unfortunately I can’t say for certain. Maybe someone more knowledgeable about the image things might be able to chime in?

The texture images I’m used to seeing and working with look more like the unwrap one, where parts are split up on the image, but without so many parts. Usually I see them more, for example, split up by the right side of the helmet, the left side of the helmet, the microphone, maybe the top section, and maybe another couple things depending on what the model has…

The unwrap one would probably work, though. I’d just have to figure out what each part in that image relates to. :stuck_out_tongue:

Also, something I forgot to mention about the model pictures you’ve posted, but would it be possible to add that brown or black lining around the front edges like in the example images I posted of the real helmets? If it’s too difficult or too late now it’s not really a problem, I just thought that I’d ask. I forgot to mention it before.

And I apologize for being such a bother.



How’s this? If there are any improvements that you could think of just shoot and I’ll see what I can do (provided they’re within my abilities as I’m obviously crap at UV stuff :p).

Looks just fine to me. :slight_smile:

The only other thing I can think of, like I mentioned in the previous post, is the brown or black lining around the front edges, if it’s possible. If not, than I think it’s probably read to go.

And I really appreciate your work on this. Very much so! :smiley:

I wasn’t exactly sure what you meant by the black-brown linings. All I could see that I had missed out were the dark lines separating the top of the helmet and the sides. Maybe this was what you meant. IDK. Anyway, I’ll get started on the B-wing helmet in a couple of days if you’d like.


Do you want the file in the .blend format or is another format needed?

That’s not particularly what I meant, but that black line does look good.

I’ll try to explain myself better. In this picture below…

You see that brown tube-shaped cloth lining that goes around the edges of the inside of the helmet? It goes from about, oh, the center of the helmet on the top, I guess, and down the front to the bottom? You can see it in stark contrast to the red cap behind it. There’s one on each side of the helmet. That’s what I’m referring to. (The model doesn’t have to match it exactly.)
You can also see it on the helmet below, but it’s in black. (You don’t need to worry about the padding and stuff inside the helmet, as it wont be seen, anyway. And the color doesn’t matter to me.)

But yeah, if you would be willing to do the B-wing pilot helmet as well, that would be awesome. :slight_smile:

Oh right! Yeah, that can be done. But again it’ll have to wait as for today and tomorrow I’m preoccupied with another project.

That’s no problem. I’m not in that big of a rush.

The work you’ve done so far is looking very good and I really do appreciate your work on it. Though there is one thing I was wondering, because I can’t make it out in the picture you posted, but did you include the wedge-shaped piece on the top back of the helmet? I can’t quite make it out in the pictures you’ve posted. If not, it’s not a big deal, I was just curious. It’s not the end of the world either way.

Admittedly, I thought I remembered putting up some better pictures showing that part, but now that I look at them it seems that I didn’t. Not sure why I thought that I did. The “back” picture is the only one I put up that shows it very well. You can kind of see it on “left 2” as well. I can’t blame you if you didn’t include it, I should have provided some better pictures (though I could have sworn I had one or two). :stuck_out_tongue:

But it’s a small detail and if it’s not on there I wont complain. Just got me wondering is all. I really don’t mean to be fussy or a pain, especially seeing as you’ve been kind enough to work on these, and I don’t want to sound nit-picky. I don’t mean to be frustrating.

I’ll, uh, shut up now and leave you be… >>

Didn’t mean to double post… >>

That back detail won’t be doable as it’ll put me above the poly limit which I’m only on the border of right now. :stuck_out_tongue: But anyway, I did both colours for the padding:




Not sure if you read in one of my last comments, but what format do these files need to be in? :stuck_out_tongue:

The back piece isn’t any problem. It wont really be seen anyway, but I thought I’d toss it out there.

And I didn’t see the format comment… Sorry about that. I think .obj would work fine. :slight_smile: