Trying to find a solution here. 1st screenshot is the object, 4 sides, and lots of fillets.
2nd screenshot is what I’m trying to do. Zoomed in on the outer corner.
Some context. This was a solid model (IGES) exported from a CAD program and converted to a mesh, so there are going to be some loose vertices and n-gons. For the faces I want to quickly resolve the n-gons (because there are a lot) you see in the 2nd pic, by cutting the faces or connecting the verts. I want to maintain the geometry, otherwise I’d delete those verts. I don’t suppose there is a mostly automated way of handling this?
I hear ya, but time is of the essence in this case. I would think dividing the faces in question would be quicker?
Actually, this brings up another question. So, another option I tried is just to re-create the faces. But, when I “dissolve” faces to construct new ones, that also deletes the vertex. I thought dissolve kept everything else in place?
Here’s another layer of complexity, though. So, the original file was a 2D DWG drawing. The CAD program I’m operating in (Fusion) is able to convert DWG to DFX. That’s all well and good. But this particular file imports blank. I’m guessing it’s an error within Fusion. But that’s another story.
Point is, yes, I would totally model this in Blender if I could get the dang DWG/DXF to import. And I’d share the DWG except I’m under a non-disclosure agreement. Fun times.