Loop Cut into Seperate Objects

Is it possible to use loop cuts on a plane to make a grid as so:



But then split the plane into multiple planes (cut at each grid line, making tons of tiny square planes)?
I already did the loop cuts as shown, but how do I separate the plane?

Select all vertices (A)
Mark all as sharp (Ctrl+E / Mark Sharp)
Add an Edge Split modifier ensuring ‘sharp edges’ are enabled
Apply the modifier
In edit mode with all vertices selected separate all loose parts (P / separate loose parts)
Go to object mode and with all these objects still selected set the origin the geometry by the ‘Set Origin’ option in the toolshelf under Tools tab

Note: If you want any texture to still be correctly applied to each piece ensure you have UV unwrapped the plane first and are uisng the uv coordinates for applying your texture

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Edge split in edges menu is a bit faster (edit mode, ctrl + E -> edge split). Otherwise the same