I have an animated object in a separate .blend file. How can I append it to another scene so that the animation of this object in a new scene loops when the scene render duration exceeeds the animation length of an object.
Example: animated rotated cube in a separate file with 10 frames. I want to add it to a scene where I’m gonna render 100 frames and I want the cube animation to be looped.
In fact, I really need to make it from python, but that can wait a bit.