Hey! I have a bit of a head-scratcher which I’ve been unable to solve even with a lot of Googling.
I have a baked fluid animation that now looks 100% how I want it to look, mesh and spray particles have been generated. The fluid simulation runs from frame 0-60. Fluid starts and ends outside the camera. Now what I want to do is repeat this animation a few times during my 300 frame timeline, but try as I might I haven’t been able to find any way to do this.
I’d even be fine making a copy of the fluid domain and being able to move the starting frame if that’s what I need to do, but I don’t want to recalculate the whole fluid animation.
Rendering it out as a image sequence will not work as the camera is dynamic.
Does anyone have any idea how I can accomplish this?