Looping particle animation????

I’m intrested in making an animated fire. Can the particle effect be looped for a continuous animation?

sure, just use the sequence editor. render 100 frames of fire, then go into the sequence editor, load frames 51-100 for the first 50 frames of your sequence, and frames 1 - 50 for the second half of the sequence. overlap 5 frames or so in the middle and do a standard cross. now you should have a 90 frame seamless animation of fire, so press ‘do sequence’ and render, and there you are.

Ya! That should work…
I keep forgetting how that editor can help.