I know there has been some discussion on this in previous posts, but I’m wondering if there has been any new developments regarding looping the ocean simulator.
I want to be able to export a short 1-2 second simulation that I can import and loop in Element 3D to save processing time, and thus render time.
Someone had suggested simply playing it forwards once then backwards and loop that sequence but it doesn’t look very convincing.
Someone else mentioned keyframing the start and end points of the simulation so they match, but won’t the simulation still work mostly randomly, as long as it is within the established parameters?
Any new ideas with this?