say hello to LOPOL!!
a low poly character i designed primarily for the Blender Game Engine. :smiley:
it’s not much but it works anyhow :smiley:

Well he doesn’t look very lopol, first of all. Secondly, he’s untextured and not modeled all that greatly. He looks rigged, which is good, but that’s pretty much it. He probably would be some sort of “template” to modify and texture and stuff, but not really a finished model as of now.

And didn’t you use to be somebody else?

yes he is a template i made. i was going to try a small game experiment…
the “not” low poly is a sub-surf modifier…

and SHOOSH!!! you’re blowing my cover!! :wink: