Loss of Textures

I have a model made in Maya. When I applied textures in Maya, it worked and still did when I rendered it.
Then I used OBJexport to export to a wavefront and brought it into Blender. The textures are lost when I try to render:

Previously, the textures showed when I changed the mode to “Textures”, but now they don’t and it looks the same as in the render. I checked the UV coordinates, and they were perfect. I removed lamps and turned on environment lighting, but it didn’t work.

Any suggestions?

did you re apply the textures in blender? is it using procedural textures in Maya? (they may not work in blender or may need tweaking ,I don’t know anything about Maya )

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