Lost the Z shading pie menu in 4.2.1

Hello! I’m hoping someone else here used the Z pie menu before the update and knows how to get it back. Went through my 4.0.2 version and compared, seems a lot is completely different and searching the exact names does not bring anything up.

This is what I believe gives me the Pie menu in 4.0

And in 4.2 the closest I can find is this

I use that menu hundreds of times a day so really hoping someone has a solution. Thanks!

Found this https://projects.blender.org/extensions/space_view3d_pie_menus/pulls/4 and apparently it’s been removed, with no alternate option already in blender.

So I guess my new question is does anyone know of a way add this back somehow? After 8 years of muscle memory I don’t see myself changing unfortunately which would mean 4.0 forever

This is a shockingly stupid regression, I can hardly believe this is real. Hopefully enough people make a fuss on that PR that it gets reverted

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Couldn’t agree more. Luckily it seems to be more of a personal problem. I use “Blender 27x” keymap and with that you don’t get the “Extra shading pie menu items” option in preferences like you do with just “Blender”, which does fix this. I’m not sure what all this will break for me yet but suppose this is a solution if anyone is interested.


27x
image

I was going to ask just that when you posted the answer.
Any reason you’re still using the 27x keymap instead of the default? I don’t think is that different, is it?

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No reason other than I started using it when 2.8 came out and just assumed if I wanted to keep all my hot keys I needed to stay on it. I’m hoping it’s not too different, that’d be nice!

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I get the issue of “i like my old keys” and change can be painful…, but going to suggest that 2.7 is so dated in functionality to 4.x, that using those old hotkeys might not be the best idea as some of those features might not exist in the same way in newer versions.

But, of course up to you.

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That does make sense, however since 2.8 I’ve had zero issues updating all the way up until 4.2, maybe just coincidence or more likely it’s that I only use blender for modeling and don’t utilize a majority of the newer features. Either way, will be starting with the new setup today so we shall see!

2.7x keymap has been originally designed to closely fit Blender’s system design.

Since 2.8 there were activity to simplify the keymap by freeing some assignments, so some actively used assignments has been lost, like alt+T for rotating edges or U for making object unique - so there is a shortcut for making linked objects but no shortcut for breaking it, or origin operations menu which became unaccessible by default.
Or reassigned in less convenient way -like Z and shift+Z for shading modes (switching to wireframe has higher priority during modeling) or ctrl+alt+U for preferences (which became ctrl+, which is easy to confuse with ctrl+.)
And so one.