Lots of Questions from a beginner

I have looked at most of the tutorials and what not, and also have searched the forum. I have had blender for about 1 month, and I have lots of questions that have been bugging me, so here they are:

  1. Is there a python script or a tool for beveled edges?

  2. What and how do you use skymaps?

  3. How do i make a halo spot light stop after a certain amount

  4. How do i make a light shine through a hole and only affect models directly infront of the hole?

  5. How can I get a good water effect using ray tracing?

  6. How can I use textures effectivly?

  7. If I have RGB cordinates from a program, how do I use them since they are only 0 to 1 in blender?

  8. I know there is a way to easily make landsapes using grids. how?

  9. Can i change the amount that each grid is sized?

  10. What is the most usefull thing that you know of in blender?

Sorry about all of the questions, but i could not find them anywere.

bah, I will not be able to answer all of these real quick, so I’ll just do the ones I can

particular edges? no

the specials menu [w in edit mode] has a bevel tool for an entire mesh

shadows?

hit N over the sliders in blender and you’ll get a hex input

I find the proportional edit works pretty well, but you’ll probably like more adding a texture of some type, then hitting the noise button [in edit buttons] a bunch in edit mode [which will displace a mesh vertically based on the brightness of the vertex in the texture you applied]

view->view properties [on 3d window header]

g, r, s keys…
… I also like hitting mmb after entering rotation mode for a trackball-like rotation of an object
[in next release you hit r twice for that functionality]

you remind me of this thread:
https://blenderartists.org/forum/viewtopic.php?t=16122

No

Use em as World texture

Besides that that is unphisical, so you should not do it, there is that tiny ‘Sphe’ button which confines light within a sphere of given radius.
The DOC says this

If you mean behind the hole, then that is the normal behaviour
and always happen, if shadows are enabled!

If you really mean in front then I have problems in getting your meaning :slight_smile:

That’s an easy question! THe difficoult one is How to get it WITHOUT raytracing :stuck_out_tongue:

I happen to have a couple of tuts on my site www.selleri.org/Blender

By experience & practice, and by following env tutorials

By applying the arcane Linear Mapping Between Two Vector Spaces of Finite DImensions, that is, by dividing by 255

That is false.

THe DOC again, shows how use grids for landscapes, but results are at best ‘basic’ there are scripts to do better landscapes, ANT (Another Noise Tool) and BWF (Blender World Forge) and I also think there are others.

By scaling?

The most useful thing I know is that I don’t know
(Socrates, more or less)

I bet you didn’t find the answer to the last one!

Happy blending :slight_smile:

Stefano

particular edges? no

[/quote]
In fact there is one. Python->Scripts->Mesh-Bevel Center
Select the edges you need, set sliders, press Bevel, then pres Recursive (if you need rounded bevel.) Sometimes script produces total mess though, so be careful.

Oh, there is :o

Stefano