So, I don’t know why creating a new topic makes people want to answer my questions more as a guy named Kurtis said, but I’ll do it. If I have new questions I’ll edit them in.
When a reference image isn’t symmetrical (for example: a human head image, but with the nose NOT symmetrical to my view) it’s very hard for me to model over it. Since I’ve been watching tutorials where all the images they use are 100% symmetrical to their own view, modeling without one of those is difficult for me. Right now I’m modeling a jaguar (a big cat)
The images I’m using aren’t symmetrical, but I’m practicing modeling over the reference images.
It’s much harder than I expected, since the images aren’t symmetrical, you would have to rotate the model to match the image’s angle, but you can’t see all the vertices if you do that, thus making it hard. And, the side image is pretty useless for me, I have to rely 90% on the front view image.
So should I just forget about finding 100% symmetrical images and learn to model without them? it’s very hard for me right now to model without them but it may be because that I’m a newbie. The first model I made was with symmetrical images, and it was pretty easy even as a beginner who only knew the basics. I also watched a video of a someone modeling a human head without a reference image and it looked very realistic, so that brings me to the conclusion that I need to just practice more with any images even if they’re not perfectly symmetrical and forget about finding 100% symmetrical ones (obviously I don’t want to spend hours searching for some images that may not exist.)
So is it worth practicing without symmetrical images? would it really make my modeling easier and faster? or is the way I’m doing it right now fine? or should I learn to draw, which I don’t know how long it would take me, and I want to make my models as soon as I can anyway.
Why should I make my models out of quads? I heard someone say it’s “easier to control,” control what and why?