I making a game with upbge, GREAT thing, but I have a problem. When I turn off mipmap (pointsampling filter), I loose 10-15 fps and much more when I use alpha maps with nomipmap. Is there any solution, maybe custom shaders? I thinking of using eevee, but some time later, just want to get some results with simple gl render.
mipmapping is like lod for textures, so turning it off will result in a fps loss
Ahhhh… Yes. But is there any way to make lossless pointsampling?