After getting shot down after my last few attempts at modelling a man, I have the work-in-progress of my attempted good topology man.
This is an experiment (as usual) - starting with nothing (literally) this was simply individual vertices placed in the main muscle group curves, then extruded / made into faces / joined.
463 vertices so far, all quads, subsurfed and smoothed.
Still needs arms, legs, head. Will not get nipples or navel. Or penis.
Your work is improving, but you still need to spend some time researching anatomy. The musculature you have on the shoulders and chest is not good. You also have a loop going across the chest that starts to go around the deltoid (as it should) but then bends and heads down the arm.
Orinoco - my knowledge of anatomy is not an issue. Modelling it in a usefully topographical way is. Thanks for pointing out that loop though - I hadn’t started on the arms yet but I’m pretty sure I wouldn’t have noticed it anyway.
Been away with the wife and kids for a weekend at the beach so no progress - this is just an update on the arm which I wild some more on today. It’s no longer mirrored (probably should have kept it that way but I joined the two side to see how it would look and now I’ll just have to duplicate / mirror and join.
Just another update - have halved the mesh to tidy up some of the quads that span both sides and re-mirrored it. Arms finished (though may yet go back and adjust hands but haven’t done much hand modelling yet - only added as an afterthought usually.)
Legs started, still have to finish knees and make a few adjustments to thighs.
You have doubled up vertices or internal faces right down the middle. Select all and remove doubles. The hands look out of proportion, and the whole model looks a little too skinny. Overall, you have the right idea.
n00bhaxor - it’s still mirrored (it was originally mirrored, then unmirrored, then re-mirrored (it made sense at the time). There’s a small gap remaining that will be fixed when he’s finished.
Still to do some tweaking when base mesh is finished - will give him a little more bulk and upsize the hands.
Ankle still a little wonky too (though feet not yet done)