I’ve been wondering… Is it possible to have a python script that applies a low-pass filter on a specific sound file in real-time while in the game engine? It would create a nice effect, say you pass through a tunnel or something, and the low-pass filter is applied.
sure you could use supercollider as your audio engine , and use pyosc for controlling supercollider’s audio server
Cool! Thanks for the responses!
Another example here