As for animation, let’s go for 1 humanoid character with 5 idle anims, 3 attack anims, 5 death anims, 2 walk cycles, 2 run cycles, 5 pain anims, 1 jump anim (split into jump-start/mid-air/landing). How long would it take to animate this and what would that cost, ballpark (assuming A. character is already rigged and ready for animation, or B. character needs control rig done, then animated)
That’s for a mobile game, to be exported into UE4 via FBX.
Services in the field of 3D modeling, visualization, animation, 3D printing, CNC. Delivery of products for needs of visualization, animation; compatibility with common 3d editors, Unity, Unreal Engine and/or 3D printing, CNC machine processing. If you are considering prepaid work variants, I will be ready for further discussion. The price and delivery time depends on details of technical requirements.