I had previously made a water simulation which it had 1.000.000 (one million) faces
and my computer (as the most computers would do) gets low FPS.
(it was about from 1.0 down to 0.1 FPS when the particles was getting enough) even if i had bake the simulation in the cache before run the animation.
So, i need ideas or tutorials or tips and tricks on low-poly efficient water simulations.
I saw some models of some games that for water simulation have got one low polygon (about 1-800 faces) and the simulation was realistic in the same time the game got about 50-60 FPS. (it also have to do something with the game engine but the faces of the water simulations was about 1-800 faces, i need to learn to do the same too!)
So, is there any tutorials on that?
I would appreciate if any tip and trick or tutorial that show (or tell) me how to do efficient realistic low-poly water simulations.