Hi everyone. First off, my apologies for my apparent abandonment of this thread. I posted it right before I went on a several day trip. But here I am getting back to everyone for those who might care.
Thank you for your compliments. And yeah, the grass took a fair bit of work so I am glad that it looks decent to some.
Thats pretty funny! Glad you like it.
Thanks! Glad you like it also.
Thanks, I was going for character so I am glad you can see it. And doing a picture with such a low poly count is a first for me so having it turn out nice is good. About the modeling. Nope, I did not do any high poly versions. I just sketched out a concept of the scene and started modeling. I modeled everything in the scene to final stage, UV unwrapped everything, and then just took the UVs into Gimp and started texture painting. I started with photo bases and then did a significant amount of hand painting on top of that. I also worked to get all textures to look good together. By which I mean I had to do a fair bit of color correction on different parts of the diffuse textures. After the diffuse maps were finished I generated the normal and spec maps from them with Gimp. In the end, its just practice. I have been working on my texturing skills for a while now.
Well you did enter two cubes… I should hope mine beats it! Seriously though. Glad you like it and thanks for the compliments.
Glad you like it. And a wire-frame is no problem. Here is a quick wire-frame picture I did of it. It is not perfect but it should serve. And I might as well admit. I had to delete some of the back of the cottage to get the scene below the 500 poly mark. Also the the sky background is mapped to a single poly set behind the foreground elements.