I am new to low-poly modeling and texturing and really need some good advise on how to improve my skills. It has 1408 polys right now and my goal is to stay under the 5000 limit.
My initial goal was Batou in Ghost in the shell but I am far far away from that since I am a lousy face painter. Hence I need all tips and trix texture painting in photoshop, especially skin textures.
My modeling skills also needs somewhat of an improvement. But my general idea is to make the silouette clean and concentrate on face and hands to make it look smoother. I can tell you I have been dependent on subsurf modeling and now I realise that it was really a bad choice and delayed my progress in modeling alot.
Edit: know with the latest render update here.