Hey, thank you!
update: the whole mesh is now rigged. I have some more toe tweaking to do, but everything is working nicely now.
And yes, I know, the whole naming Left and Right convention is backwards, but I’m not about to go back and fix it. He’ll remain confused for the remainder of his life . . . oh well
Here’s a simple walk cycle done with him, but it’s not the one I’m using in the game. He’ll move much more tactically and with a weapon in hand.
Again, you’ll need Quicktime to view:
(note: this is a rendered animation, but the in-game textures will be very similar, since I’ll be baking them)
After I get some actions finished up, the next step is to get this guy running around in a room with the basic camera and movement controls. As usual, I’ll keep you posted.
Brian, thanks for putting up the YouTube link. (There’s no QuickTime player for Linux, so I couldn’t view the Mac gallery movie either.) Looks like some good progress you’re making.
looks interesting, look forward to your updates^^
install libquicktime, this way your “standard player” could read qt files
oooh. looks nice!