I have rig it and done some of the basic movement(like walk cycle etc.) but i have’t texture it cause i haven’t finish painting the texture.
I have problems on combining the basic movment with the combat movment like punch etc. in the realtime mode but i manage to complete the control on the basic movement.
That’s pretty good model… It could be a little more lowpoly, but it looks
better this way… Hmm u skinned the front of the model, but what about the
back
Ok, i need lots of help , Before i ask it i just want to note what control i have put:
‘Arrow buttons’ for movment,
‘A’ for punch (i just start it i will add combo next)
and ‘S’ for flip, i just done only one flip movement at the moment which is flip to the right but i made it flip to it local so that when i click S it flip to it local and the dynamic make it move to the right, I have problem on moving the dynamic so it suit the movement. help?
Another thing is that when i click ‘S’, then click it again quickly it will restart the movement, Can someone show me how to make it ignore all the button until the movment is done…i teallly need it badly :-?
…and another thing is how can i make the object(the ninja) not to go pass the other object? Did i need to use collision sensor?
and thats all for the moment
If u have try my realtime, please tell me what fps do you get…and tell me about the animation i made… , thanks guys
I have done run mode!!!
-press ctrl(tempo) to change mode ‘walk’-‘run’
Solved two of my problem …nearly solved the third one (the S button thing), i should have solved it if i know how to keyframe the d-loc x,y,z, thing at the ipo timeline, how? possible?
I will upload the blend soon with texture ( i forget to pack it last time )