"Low Poly" Effect / Phong Shading?

I recently ran across a neat little effect that can be done in C4D, and I was wondering if it would work in Blender. Here is the link to the effect: http://blog.biscuitsanddavey.com/2012/03/29/that-low-poly-effect-in-cinema-4d/

Auto Smooth
or
Smooth shading with the edge split modifier