Character im currently working on, for a friends project
:spin:
Considering low number of polygons, looks great so far! I’ll keep an eye on this!
heheh… however nice skill…
Topology, not to good…
Was doing eyelashes, and…
maybe someone can tell why the eyelashes are making the head transparent(and with really bad aa) when they are deselected
screen shots taken in GLSL shaded view
was looking some kind of setting or button and couldn’t find it, not that familiar with 2.5x settings :o
little preview with rig: http://www.youtube.com/watch?v=piL0kY2bKg4
vid was made mostly to show some stuff for a friend, but though ill post it here too :o
do You want to use the model in blender-game-engine and You need
the glsl-display mode?
(if not, there are still a lot of “glitches” between the 3d-view and the final render,
3d-view is still some kind of very, very, … simple preview)
and… dont take it too sincerely
a link to low poly lara:
> http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=1984
you have to click the link to view a wireframe of lara
(i wont link the image in, cause its from another web … some dont like it…
but the wireframe uses quads (i have seen one more low-poly version with triangles, but … … this was only for the first tomb-raider sequels))
.
ps. have to say it, i can look for minutes at this wireframe lara,
… its marvelous … (maybe only for those, who spent some time with those game-sequels …)
nah… it wont be used in a BGE, it was just annoying