I am posting here in search for some pointers/help/advice in regards to making a large low poly forest suitable for unity. As a long term cinema4d and zbrush user, I am pretty familiar with the terminology not so much Blender as an interface I am getting to grips with the program to make game elements .
I am trying to create a forest with the most basic pyramid style tree and duplicate it to create a large aerial view of a forest which is a low enough poly count to run easily in unity. For an example I would say canon fodder from the 90s would be the density of the forest I would like to create.
The only way I can think of doing it would be to create a normal map of a forest and use that on a low poly mesh.
Would this be the best way? Or is there another.