Low-Poly Hipster Girl [Rigging... and stuff]

Since I’m intending on a applying for a job on Video Game 3D Modeling I decided to make a little Low Poly character, let’s see how it goes:

Let’s see how that goes…

Attachment: The design I’ll use

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I like the design. I’ll be following.

Thanks a lot!

So! Heres a little advancement I made between yesterday and today.

Yesterday, I made the image references for the modeling
(A little colour to make it easier to descern)

Today I started Modeling. Low-Poly is way too easy, really. :cool:

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Some more progress on this, now working on it.

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Almost done with the modeling. Just gotta make the hair.

(I decided to maje the face suitable to make a papercraft model out of it, hence the simplicity XD)

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So yeah, had lots of things to do lately, when I re-opened this one earlier today I decided to make the face proper, almost done with that and then on to the hair. :cool:

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This is looking pretty so far! How many polys at this stage?

Thanks @Dudebot13 it has 1346 faces so far, about double that for triangles (minus a few intentional ones) So yeah.

Let me try and render a wireframe version, since blender won’t render wireframe for some reason…

Here’s the wireframe. Don’t know what went wrong with the last .blend…

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Oh this is looking good.

Looking very nice, I assume you will be texturing this model soon?

@Consideringthepickle Thanks! I’m trying XD

@Dudebot13 Indeed. I’m gonna go for a cell shaded look, so I intend to gor for a look like that of BorderLands or Prince of Persia for the textures.

:cool: Done with the topology (finally) on to the hear (at last)! XD

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I hate my life right now, time’s being spent in stupid stuff rathen than good projects (like this one)

So yeah, here’s what I’ve done of the hair in abut… 2 hours? :spin:

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:RocknRoll: Fuck everything else, I’m going back to this and finishig it! :rolleyes:

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:stuck_out_tongue: So yeah, I want to have this ready by tomorrow and I’m sick of modeling the hair, so I think I’ll start texturing and making details XD

Here’s the face with the hair (almost done) and the eye texture.

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So yeah! Had a lot of troubles baking the Normal’s map and the AO but I finally worked arround it.

Baking keeps crashing blender, I think I’ll have to report that bug.

Anyway:
-Sculpted detal in Red
-Normals map and AO bake applied to the Low-poly model in orange.

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So yeah, This proyect is still going XD, I’ve just been way too busy to work on it for quite a while.

Right now, working on the detals in the boots :smiley:

P.S. Bezier curves are a bitch to work with :spin:

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Almost done with the boots.

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Playing with the texture for the hair.

Also gotta finish modeling it ¬¬

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