Hello everyone, Im new to 3D modeling and Blender alike and have just started out experimenting with it recently. I have a couple of questions:
1: This fine horsie here is made to be inserted in a MMORGP, and I have read that with “big” monsters like these its ok if you stick to under 2000 polys. I ended up with under 500, so Im starting to wonder, is there something else I have to take into account when modeling creatures for animation, or is it really this simple? 2000 polys seem rather much to me - I really have no clue where I would put in that many, unless there is something fundamentaly wrong with the model I have done!
2: When I want to unwrap the UV mapping, although the seams go neatly through to cut the horse in two exactly equal halves, and I have the legs, head, tail etc etc also cut out, the maps I get are totally distorted and unequally big. For instance, half of the horses body was about as big as the Image Editor square, while the other half was small enough I could only see jumble of tiny dots, which was all the vertices… is it really supposed to be this way? Do I have to move all the vertices one by one in the Image Editor until the two halves are the same size? Or do I have some setting on that I shouldnt?
Thanks in advance for your help!