Here is my first real low-poly attempt at an organic model (namely a human male). Currently it’s sitting at 398 quads. I’m not sure how well it animates though since I don’t know the armature system in blender.
thats a tut thingy on rigging… the char is nice excent the verts around the mid chest can get tricky set up as they are… for if your making abs for example…
Might want to consider that and the chest looks a bit poked out… maybe subsurf wud fix it but… if not you might need to curve it a bit