I saw a this thread on CGtalk I though the concept was cool so i thought id give it a bash as well. Ive not done many low poly characters and wanted to do something id actually finish for a change. The concept is Blake Lowry’s for the game Illumina.
Anyhoo I set my self a poly limit of 3k tris (including weapons, which i will design myself) and currently stands at 2100 ive tried to get as close as possible to the concept. Im looking for crits on the modelling before i rig and texture.
Incredible modelling. I truly would like to crit but I find it really well modelled, nothing to say. I hope the weapons and stuff will look as quality as this.
Well, perhaps the upper lags are a bit too thick, it doesn’t really looks musculared but indeed a bit fat. (Wouldn’t want to make this guy angree though :D.)
when you’re done, would you mind posting the .blend file and your techniques? i would love to learn how to model cleanly as you do. My biggest problem with my modeling is unnecessary polys.
Thanks for the replies, ive reduced the width of the thigh a little, moved the crotch up and adjusted the armpits. Ive started on the texturing a bit but im still open to crits on the modelling.
I dont really agree w/ trichter, I think the color scheme looks great.
And Ya, ur texturing looks very good too, cant wait for the final w/ texturing. Keep up the good work!
Trichter - Im going to experiment with colours when ive got the basic grey done all over, i do agree though it needs a touch of colour in some places. I started doing this for practise no plans to use in a game. Ill probably put it in the blender model repository when its done.
zog34 - I agree, the thin lines between the armour would look good with bump maps, ill have to see how much time i have.
As for the hands i just started off with a cube an extruded a finger. I adjusted it slightly to get the right shape then duplicated 4 times then more adjustment. After that its a case of filling in the blanks. (Sorry not a very good explanation).