Hello, I was wondering, how many polys would make a good Low poly model for a mmo
For this models:
Main Building:
Normal Buildings:
Characters:
Thank you
Depends on your graphics engine, and reference computer.
Everything visual is handled entirely client sided. So you could go kinda nuts with the details in just about anything. Just make sure you have enough LOD’s ( 3-4 ) to make sure it also runs on lower end pc’s.
On the other hand, judging by the fact that you don’t know about this. I suggest you don’t do it at all. MMO’s are expensive and hard to make.
Characters are going to be the most heavy on your screen. So I think that characters shouldn’t exceed 10.000 tris.
Don’t know about buildings though. Try to maintain a good silhouet but go as low as you can. Just remember that every different model and texture( not copies of the same building ), will take up more RAM and vRAM and disk space.
But again, I’m not sure what you’re planning but I suggest that you don’t waste your time.
Here is one example for Doom 3 class model, which is little dated: