Quick question: When designing a game/animation, how do you make the modeling consistent throughout? For instance, I wouldn't want to create highly-defined characters, and have low-poly items/whatever floating or sitting around. That's an extreme example, and by asking this question I'm looking for the more subtle edge of that; when I watch/play something, I notice certain things that irk me, like - how do I put this - "shaky," or slightly see-thru edges on breakable or interactive objects/meshes, or beautiful, almost photo-real backgrounds with slightly cartoon-ish characters that miss the realism of their environment. So what is a good way to design things that flow together? I have an idea to create something that's low-poly, but not so low as, say, something like Minecraft. I just can't figure out how to style everything with continuity within the <i>entire</i> environment.