The game idea consist in a MMORPG, a lot of things to be modeled.
On this game, for performance reasons I decided dont use textures. The models will be composed by vertex color and shaders.
This is the first ending model done at this concept:
This character was made with separate parts (head, torso, legs and hands) and was designed to use no textures, just vertex color and shaders.
This indeed implies in have more polygons to better show some of details. This model approximate has 6.500 Tris without sword, but the texture processing simply does not exist.
In the next step I’m going to modeling the swords, and I hope have more models to show during next days.
Well, one problem we have is our team size, as I’m now the one designer/artist working on this project.
Indeed, the polygons count is a consideration point, but the texture creation process is cumbersome and takes longer to be made, which affects our deadline.
So, after some tests of graphic style we decided to use just vertex-color and shaders.