I am trying to bake a normal map with a cage, most areas seem fine but there are spots where object keeps its former geometry (or so I think is happening). Can anybody direct me to a possible cause and solution for that please?
Also, I am struggling with baking a normal map when an object has narrow places(where one face is close to another) . Perhaps I shouldn’t bake a normal map but try somethin else? Is there another method for putting a lot of details onto a low poly object to use it later?
I attach pictures (baked low-poly, high-poly and a cage) and a link to a blend file