My model Orc is now on Sketchfab (€). I made an UE4 version as well and a version rigged with Rigify. I’m also trying to make a workflow to link everything together so I don’t have to animate more then once. I have the UE4 versions rig retargeted with the Epic skeleton and added an animation from an Epic demo to it which gives cool (read funny) results: see twitter-video below. I’ve also been working on constraints in Blender to retarget animations from the Epic skeleton to a Rigify rig with mixed results so far.